spell cards that send monsters to the graveyard

Flip Effects are not activated at this time. When this card is activated: Banish 3 cards from the top of your Deck, face-down. Disturbance! While you control a monster equipped with "Dunnell, the Noble Arms of Light", your opponent cannot activate cards or effects during the Battle Phase. If an "Arcana Force" monster destroys an opponent's monster by battle, you gain Life Points equal to the destroyed monster's original ATK. You can only use this effect of "White Rose Cloister" once per turn. Fusion Monsters that list "Elemental HERO Neos" as a Fusion Material Monster do not have to activate their effects during the End Phase that shuffle them into the Extra Deck. During your Draw Phase, before you draw: You can place 1 "Shining Draw" from your Deck on top of your Deck. When this card is destroyed and sent from the field to the Graveyard, you can Special Summon 1 "Morphtronic" monster from your Graveyard. All Dragon, Warrior, and Spellcaster-Type monsters you control gain 300 ATK andDEF. Field Spell Cards cannot be activated the turn this card is destroyed. When this card is Tribute Summoned, remove from play 1 card on the field. Once per turn, if you would Tribute a Plant monster you control to activate a "Rikka" card or effect, you can Tribute any 1 face-up monster your opponent controls, even though you do not control it. If this face-up card on the field is destroyed by a card effect: You can add 1 "F.A." All "Majespecter" monsters on the field gain 300 ATK and DEF. You can target 1 Normal Monster in your GY with 0 ATK or DEF, or, if you control "Princess Cologne", you can target 2 such monsters instead; Special Summon 1 monster from your Deck with the same name as each target, as a Level 6 DARK monster. 6: Add 1 Beast-Warrior monsters from your Deck to your hand. When this card is activated: You can add 1 "Trickstar" monster from your Deck to your hand. Each turn, 1 Level 5 or higher Gemini monster you Normal Summon can be Summoned without Tributing. Link . If you control "Uria, Lord of Searing Flames", "Hamon, Lord of Striking Thunder", "Raviel, Lord of Phantasms" or "Armityle the Chaos Phantom" in your Monster Zone: You can draw 2 cards. Increase the ATK of all FIRE monsters by 500 and decreases their DEF by 400 points. Once per turn, if a monster(s) is Special Summoned and an "Ursarctic" Synchro Monster is on the field (except during the Damage Step): You can remove all counters from this card (min. You can send 1 Plant-Type monster from your hand or face-up from your side of the field to the Graveyard; choose 1 "Sylvan" card from your Deck and place it on top of the Deck. Once per turn, during your opponent's Main Phase or your opponent'sBattle Phase, you can: Immediately after this effect resolves, Tribute Summon 1 monster. During your Main Phase: You can destroy 1 monster in your hand or you control, and if you do, add 1 "Fire King" monster from your Deck to your hand. Scout Songs | During each of your End Phases, pay 500 Life Points or destroy this card. You can only use this effect of "World Dino Wrestling" once per turn. Once per turn: You can target 1 Ritual Monster you control; show 1 Ritual Monster in your hand, until the end of this turn. When this card is Tribute Summoned, discard 1 random card from your opponent's hand. Monsters your opponent controls lose 100 ATK for each Bushido Counter on this card. anoymous. Once per turn, if your "Ursarctic" monster would Tribute a monster(s) to activate its effect, you can banish 1 Level 7 or higher "Ursarctic" monster from your GY instead. You can reveal 1 Level 5 or higher WIND Winged Beast monster in your hand; this turn, you can Normal Summon Winged Beast monsters for 1 less Tribute (even if this card leaves the field). All monsters you control gain ATK/DEF equal to the number of different Attributes in your GY X 200. If "Rainbow Dragon" or "Rainbow Dark Dragon" attacks, negate the effects of the attack target during that Battle Phase. When an opponent's monster declares an attack: Toss a coin and if the result is heads, negate the attack, and if you do, inflict damage to your opponent equal to half the current ATK of that monster your opponent controls. If a face-up Reptile monster(s) you control is destroyed by battle or an opponent's card effect: You can target 1 card your opponent controls; send it to the GY. If you negate the activation of a card your opponent controls, you can add 1 Level 3 or lower "Naturia" monster from your Deck to your hand. The turn player can only use this effect of "Vaylantz World - Konig Wissen" once per turn. All monsters you control gain 1000 ATK while you control 5 or more EARTH monsters. You can banish 1 Fish monster from your hand or GY; add 1 "Ghoti" monster from your Deck to your hand. Cards that return any number of Monster Cards once. You can only activate 1 "Prank-Kids Place" per turn. When this card is activated: You can add 1 "Evil Eye" monster from your Deck to your hand. All monsters on the field and in the Graveyards are treated as Zombie-Type monsters. Please send feedback or corrections here. This card with 6 Summon Counters cannot be destroyed by card effects. which is semi-limited - as it gets your deck started. You can only use each effect of "Hidden Village of Ninjitsu Arts" once per turn. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon 1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. When this card is activated: You can add 1 LIGHT Machine-Type Union monster from your Deck to your hand. You can only use each of the following effects of "Dragonic Pendulum" once per turn. Once per turn, if a monster is Normal or Special Summoned face-up while you control a "Drytron" monster (except during the Damage Step): You can reduce that monster's Level by 1 per 1000 of its current ATK (min. Then, pay 2000 Life Points to use " Demise, King of Armageddon 's" effect to clear the whole field. If this card on the field is destroyed by a card effect: Send all monsters in the Extra Monster Zones to the GY. All "Dinomist" monsters on the field gain 300 ATK and DEF. Each time a Spell Card is activated, place 1 Spell Counter on this card. Once per turn, during your Main Phase: You can take up to 5 "Adamancipator" cards from your Deck and place them on top of your Deck in any order. You cannot activate or Set Field Spell Cards. Increases the ATK and DEF of all Fiend and Spellcaster-Type monsters by 200 points. Nebula Dragon. Once per turn, during your Main Phase: You can place 1 "Myutant" monster from your hand on the bottom of the Deck, and if you do, draw 1 card. At the end of the Damage Step, change any monster that inflicted battle damage to a player during this battle to face-down Defense Position. All monsters you control gain 500 ATK. When this card is activated: Add 1 "Black Luster Soldier" Ritual Monster or 1 "Gaia The Fierce Knight" monster from your Deck to your hand. When this card is Tribute Summoned, you can select up to 2 Spell or Trap Cards on the field. This is a list of all the Yu-Gi-Oh! "Triamid" monsters on the field cannot be destroyed by card effects. "Myutant" monsters you control gain 100 ATK for each of your banished "Myutant" cards with different names. If a "B.E.S." Once per turn: You can reveal any number of "Deskbot" cards in your hand and shuffle them into the Deck, then draw the same number of cards. All EARTH monsters lose 500 ATK and gain 400 DEF. DARK: If you control 2 or more monsters, you cannot declare an attack. If you control no monsters: You can Special Summon 1 "Rose Dragon" monster or 1 Plant monster from your hand. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. If you Special Summon a "Generaider" monster(s) during your opponent's turn (except during the Damage Step): You can Special Summon as many "Generaider Tokens" (Fairy/LIGHT/Level 4/ATK 1500/DEF 1500) as possible in Attack Position, but destroy them during the End Phase (even if this card leaves the field). Once per turn, during your Standby Phase, if you have a Spellcaster-Type monster on your side of the field or in your Graveyard: You can return 1 "Spellbook" Spell Card from your Graveyard to the bottom of your Deck, except "The Grand Spellbook Tower", then draw 1 card. Monsters cannot attack face-down Defense Position monsters, but can attack directly if all monsters their opponent controls are face-down Defense Position. You can only use each of the following effects of "Great Sand Sea - Gold Golgonda" once per turn. All Aqua-Type/WATER/Level 2 or lower monsters gain 1200 ATK. "Numeron" Xyz Monsters you control can activate effects without detaching material(s). Activate this card by targeting 1 monster in your GY with 2400 ATK/1000 DEF, or 2800 ATK/1000 DEF; Special Summon it in Defense Position, but negate its effects, also equip it with this card. Once per turn: You can target 4 of your "Rescue-ACE" cards that are banished and/or in your GY; shuffle them into the Deck, then draw 1 card. If this card would be destroyed, you can remove 1 Kaiju Counter from this card instead. You can only use this effect of "Zexal Field" once per turn. If a Level 10 EARTH Machine-Type monster(s) is Normal or Special Summoned to your field (except during the Damage Step): You can activate this effect; your opponent takes no battle damage for the rest of this turn (even if this card leaves the field), also you Special Summon 1 Level 4 EARTH Machine-Type monster with 1800 or more ATK from your Deck, and if you do, it becomes Level 10. FIRE: During your End Phase: Take 1000 damage. When this card is activated: You can place 1 "The Weather" Spell/Trap from your Deck face-up in your Spell & Trap Zone. The first time each Insect or Plant monster you control would be destroyed by battle each turn, it is not destroyed. Once per turn, if you Fusion Summon a "Prank-Kids" Fusion Monster (except during the Damage Step): You can have all monsters you control gain 500 ATK (even if this card leaves the field). Once per turn, if you control an "Aroma" monster: You can gain 500 LP, also all monsters you control gain 500 ATK and DEF until the end of your opponent's next turn (even if this card leaves the field). If a Synchro Monster(s) is Special Summoned (except during the Damage Step): You can add 1 "Earthbound Immortal" Spell/Trap from your Deck to your hand. If this face-up card in the Field Zone is sent to the Graveyard or banished: Destroy all monsters you control. When this card leaves the field, destroy that monster. Edit your Privacy Settings See our Privacy Statement here. During your opponent's turn, if you Special Summoned a Synchro Monster from your Extra Deck: Target 1 card on the field; shuffle it into the Deck. The first time each Tribute Summoned "True Draco" or "True King" monster would be destroyed by battle each turn, it is not destroyed. Silver Fang is a Beast-type Normal Monster that Yugi used a few times during the Duelist Kingdom arc. You cannot Special Summon monsters from the Extra Deck. 6 or more: Special Summon 1 "Noble Knight" monster from your hand, then you can equip 1 "Noble Arms" Equip Spell Card from your hand to that monster. Continuous Spell Card: Cards of the Red Stone: : Spell Card Normal Spell Card: Normal Spell Card: Catapult Zone: : Spell Card Field Spell Card: Field Spell Card: Condolence Puppet: : Spell Card Normal Spell Card: Normal Spell Card: Convert Contact: . Circuit Grand Prix" once per turn. Once per turn, if you activate a "Runick" Quick-Play Spell Card: You can target up to 3 "Runick" Quick-Play Spells in your GY; place them on the bottom of your Deck in any order, then draw the same number of cards. If this card would be destroyed, you can remove 1 Spell Counter from this card instead. monsters you control with card effects during the turn they are Special Summoned. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Once per turn, you can Special Summon 1 "Meklord Army" monster from your hand. All linked monsters on the field gain 500 ATK/DEF. During damage calculation, if a player would take battle damage: You can make neither player take any battle damage from that battle, and if you do, send 1 Level 4 or lower Insect monster from your Deck to the GY, then, if you sent a Normal Monster this way, you can Special Summon any number of monsters with the same name as that monster, from your hand, Deck, and/or GY. Once per turn: You can banish 1 "P.U.N.K." Once per turn, if a monster(s) is Normal or Special Summoned (except during the Damage Step): You can target 1 WATER monster you control; that monster, along with any face-up monsters your opponent currently controls, loses ATK equal to the targeted monster's original ATK, until the end of this turn. Once per turn, during the End Phase: You can draw cards equal to the number of "Crystron" Synchro Monsters you Synchro Summoned this turn. When this card is Normal or Special Summoned, you can select up to 2 cards in your opponent's Graveyard, remove them from play. (You can only gain this effect once per turn.) Each time you Fusion Summon a "Shaddoll" Fusion Monster, you can remove 3 Spellstone Counters from this card to use 1 appropriate face-up monster your opponent controls as 1 of the Fusion Materials. Once per turn: You can remove 2 Hi-Five the Sky Counters from this card; Special Summon 1 "Zubaba", "Gagaga", "Gogogo", or "Dododo" monster from your Deck. You can only use this effect of "Euler's Circuit" once per turn. <br> 2: Change 1 monster on the field . You can only activate 1 "Union Hangar" per turn. If this face-up card on the field would be destroyed by a card effect, you can detach 1 Xyz Material from a monster you control instead. . ng. monster you control is destroyed by battle: You can discard 1 random card from your opponent's hand. monster is Normal Summoned to your side of the field: You can add 1 "U.A." If you Link Summon a "Salamangreat" Link Monster, you can use 1 "Salamangreat" Link Monster you control with its same name as the entire material. Once per turn: You can Special Summon 1 "B.E.S." During your Main Phase, you can Normal Summon 1 "Qli" monster in addition to your Normal Summon/Set. When any "Harpie Lady" or "Harpie Lady Sisters" are Normal or Special Summoned: The player who conducted the Summon targets 1 Spell/Trap Card on the field; destroy that target. During each End Phase, if the turn player controls an Xyz Monster, that player takes 500 damage. Silver Fang. During your Main Phase: You can add 1 "Magikey Maftea" from your Deck to your hand, then place 1 card from your hand on the bottom of the Deck. All rights reserved. Synchro: When a monster(s) is Normal or Special Summoned (except during the Damage Step): You can increase their Levels by 1. All Winged Beast-Type monsters gain 200 ATK and DEF. When this card with 4 or more Clock Counters is destroyed and sent to the Graveyard: Special Summon 1 "Destiny HERO - Dreadmaster" from your hand or Deck. Each player can only use this effect once per turn. Once per turn, when an "Amazoness" monster is destroyed by battle or by a card effect and sent to the Graveyard: You can Special Summon 1 "Amazoness" monster from your Deck with a Level less than or equal to that "Amazoness" monster in the Graveyard. <br> 1: Return 1 Set Spell/Trap Card on the field to the hand. All monsters you control gain 300 DEF during your opponent's turn only. Once per turn, if "Ruin, Queen of Oblivion" or "Demise, King of Armageddon" is Ritual Summoned to your field (except during the Damage Step): You can activate 1 of these effects. When your "Danger!" (You can only gain this effect once per turn.) You can only use this effect of "Traptrip Garden" once per turn. You can only use this effect of "Pantheism of the Monarchs" once per turn. If this card in the Field Zone is destroyed by a card effect: You can add 1 "Kozmo" card from your Deck to your hand. You can only activate 1 "Primeval Planet Perlereino" per turn. Type: Spell The Beginning of the End makes a great mid- or late-game spell. You can only use each effect of "Floowandereeze and the Magnificent Map" once per turn. When this card is activated: Destroy all Special Summoned monsters you control. All information is believed to be accurate but is not guaranteed. It requires you to have at least seven dark monsters in your graveyard; you banish five of them, then draw three cards. Each time a "Trickstar" monster you control inflicts battle or effect damage to your opponent, inflict 200 damage to them. All "World Chalice" monsters on the field gain 300 ATK and DEF. Once per turn: You can discard 1 card; add 1 "Polymerization" from your Deck or Graveyard to your hand. If you activate a Set "Welcome Labrynth" Normal Trap, you can add this additional effect to that card's effect at resolution. During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can send 1 card from your hand to the GY; add this card to your hand. You can only activate 1 "War Rock Mountain" per turn. You can only activate 1 "S-Force Bridgehead" per turn. If a monster attacks, destroy it at the end of that turn's Battle Phase. All "Metalfoes" monsters you control gain 300 ATK and DEF. Tradues em contexto de "Graveyard to" en ingls-portugus da Reverso Context : Serial 24082387 Description: Send any number of monsters from your side of the field to the Graveyard to activate this card. Hang On Mach Dimensional Fissure Macro Cosmos Banisher of the Light 10. Once per turn, during your Standby Phase, you must banish 10 cards from the top of your Deck, face-down (this is not optional), or this card is destroyed. You can only activate 1 "Magical Meltdown" per turn. 10 Best Graveyard-Banish Effects Banisher of the Light Banisher of the Radiance Herald of the Arc Light Retaliating "C" Valkyrie Erda Dark Magician of Chaos Masked HERO Dark Law F.A. While your opponent controls a monster, all "Rescue-ACE" monsters you control gain 500 ATK/DEF. If this card was Tributed Summoned by Tributing an EARTH monster, add this additional effect. Returning all at once doesn't help unless I can do it as often as I like. Reveal 1 Ritual Monster in your hand; add 1 Ritual Monster with the same Level but a different name from your Deck to your hand. monster you control; while you control that face-up monster and this face-up card, that monster can attack directly, also your opponent's monsters cannot target it for attacks, but it does not prevent your opponent from attacking you directly. If you control no monsters in your Main Monster Zone: You can Special Summon 1 Level 4 or lower "@Ignister" monster from your hand, but for the rest of this turn, you cannot Special Summon monsters with the same original Attribute by the effect of "Ignister A.I.Land", also you cannot Special Summon monsters, except Cyberse monsters (even if this card leaves the field). During your Main Phase, if this card is in your Graveyard: You can banish this card, then declare 1 Attribute; all face-up monsters currently on the field become that Attribute until the end of this turn. Up to twice per turn, if an "Amorphage" monster(s) you control is Tributed, draw 1 card. You take no battle damage from attacks involving your co-linked monsters. The activation of your cards and effects that include an effect that Fusion Summons a Fusion Monster cannot be negated, also your opponent's cards and effects cannot activate when a monster is Fusion Summoned this way. If a "Ninja" monster is Summoned to your field: You can target 1 "Ninja" monster or 1 "Ninjitsu Art" card in your GY; add it to your hand, but you cannot activate cards, or the effects of cards, with that name for the rest of this turn. You can only use this effect of "Perfect Sync - A-Un" once per turn. When an opponent's monster declares an attack on your "S-Force" monster in its same column: You can activate this effect; that monster you control cannot be destroyed by that battle. If your Warrior monster would be destroyed by battle, you can send this card to the GY instead. (This card's name is always treated as "Umi".). If a Dragon "Dracoslayer" monster you control activates its effect (except during the Damage Step): You can target 1 card on the field; destroy it. 5+: Once per turn, during your Main Phase: You can target 1 "Crystal Beast" card in your Spell & Trap Card Zone; Special Summon that target. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. You can only activate 1 "Perfect Sync - A-Un" per turn. If this card is Tribute Summoned: You can send 2 "Monarch" Spell/Trap Cards with different names from your hand and/or Deck to the Graveyard, and if you do, Special Summon1 monster with 2400 or more ATK and 1000 DEF from your Deck, but return it to the hand during the End Phase. Once per turn, if you control 4 "Performapal" monsters with different Types: You can Special Summon 1 "Odd-Eyes" monster from your hand, Deck, or Graveyard. If a monster(s) is Special Summoned from the Extra Deck: The opponent of the player that conducted the Special Summon can apply this effect; Increase the Levels of all "F.A." (This is treated as an Xyz Summon.). If a face-up Xyz Monster you control leaves the field by card effect (except during the Damage Step): You can target 1 monster your opponent controls; it cannot attack for the rest of this turn (even if this card leaves the field). You can only activate 1 "The Weather Forecast" per turn. You can banish this card from your GY and send 1 Ritual Spell from your hand to the GY; this effect becomes that card's effect that Ritual Summons a monster when the card is activated. Once per turn, at the end of the Battle Phase, if the last of these counters has been removed this way: You can Special Summon as many "Gouki" monsters as possible with different names from your hand and/or Deck, then place 3 counters on this card. During each of your End Phases, destroy this card unless you reveal 1 "Iron Core of Koa'ki Meiru" in your hand. If a "Megalith" monster is Special Summoned (except during the Damage Step): You can target 1 Ritual Monster in your GY; add it to your hand. When your Flip monster is destroyed by battle with an opponent's monster: You can send that opponent's monster to the GY. Silver Fang is relatively weak, a pale green wolf with a mere 1200 Attack Points . Increase the Pendulum Scale of 1 "Solfachord" card in your Pendulum Zone by its Level this turn. You can only use each effect of "Salamangreat Sanctuary" once per turn. Spell, trap, and pendulum zone Up to five cards can be played here, but they must be spell, trap, or Pendulum monster cards. The first time each DARK Machine monster you control would be destroyed by battle each turn, it is not destroyed, and if you took battle damage from the battle, it gains that much ATK after damage calculation, and keeps that ATK gain as long as this card is on the field. You can banish 1 monster you control; Special Summon 1 "Traptrix" monster from your hand or GY. When this card is Tribute Summoned: You can banish 1 Spell Card from your Graveyard; add 1 card with the same name as the banished Spell Card from your Deck to your hand. If you control no monsters: You can Special Summon 1 FIRE Winged Beast-Type monster from your hand. Normal Summons of "Qli" monsters cannot be negated. Your opponent cannot target "Danger!" You can only use each effect of "Despia, Theater of the Branded" once per turn. Both players can Tribute Summon "Ancient Gear" monsters with 1 less Tribute than required. If your opponent Normal Summons a monster: Immediately after this effect resolves, you can Normal Summon 1 "Floowandereeze" monster. All "Symphonic Warrior" monsters on the field gain 100 ATK for each Symphonic Counter on this card. Once per turn: You can target 1 Link Monster on the field; move it to a Main Monster Zone it points to on its controller's field. Once per turn: You can add 1 "Elementsaber" monster from your Deck to your hand, but skip the Battle Phase of your next turn (even if this card leaves the field). All "Marincess" monsters you control gain 200 ATK, also each one gains 600 ATK for each "Marincess" card equipped to it. While you control 2 or more face-up Attack Position monsters, your opponent cannot target monster(s) with the lowest ATK for an attack. "Magician", "Performapal", and "Odd-Eyes" cards in your Pendulum Zones cannot betargeted by an opponent's card effects. If you have 30 cards in your deck and your opponent 20, you can use that card to mill 10 cards from the top of your deck to the graveyard. During your Main Phase, send 1 "Numeron" Normal Spell Card that meets its activation conditions from your Deck to the GY; this effect becomes that Spell's effect when that card is activated. If a face-up non-Fusion Fairy monster you control leaves the field by an opponent's card effect, or is destroyed by battle: You can target 1 Level 8 or higher Fusion Monster in your GY; Special Summon it. You can only use each of the following effects of "Trickstar Live Stage" once per turn, also you cannot Special Summon monsters the turn you activate these effects, except "Trickstar" monsters (even if this card leaves the field). Once per turn: You can target 1 Set card in your opponent's Spell & Trap Zone; while this card is in the Field Zone, that Set card cannot be activated until the End Phase, and your opponent must activate it during the End Phase or else return it to the hand. You can only use each of the following effects of "The Weather Forecast" once per turn. Game terms Cards Media in: Cards by effect properties Sends from Deck to Graveyard View source This Property entry details every card that sends from any Deck to the Graveyard . All effect damage, and battle damage inflicted by monsters other than "Ghostrick" monsters, is halved. I need cards that work immediately. When this card is activated: You can add 1 of your "Icejade" monsters that is banished or in your GY to your hand. monster is destroyed by battle with an opponent's monster: You can destroy that opponent's monster. You can only use this effect of "Sacred Scrolls of the Gizmek Legend" once per turn. Once per turn, during the Standby Phase: You can detach 1 Xyz Material from this card; Special Summon 1 "Frog" monster from your Deck. If this card would be destroyed by a card effect, remove 2 Shine Counters instead. Increases the ATK and DEF of all Dinosaur, Zombie, and Rock-Type monsters by 200 points. card.). During the turn you activate this card, you cannot Special Summon monsters from the Extra Deck. While you control a Fish Synchro Monster, this card cannot be destroyed, or banished, by card effects. When you Summon an "Arcana Force" monster, choose which effect to apply without tossing a coin. After damage calculation, if your "Dogmatika" monster battled an opponent's monster: Destroy that opponent's monster. If you control more monsters than your opponent does, you cannot activate monster effects or declare an attack. You can Tribute Summon this card by Tributing 1 Tribute Summoned monster. Use with: Alexandrite Dragon. While there are 4 or more Clock Counters on this card, you do not take any Battle Damage. 10. When an Xyz Monster battles another monster, that Xyz Monster gains 200 ATK & DEF ? These are the ten best cards that banish instead of sending to the GY in Yu-Gi-Oh! When this card is activated: You can Set 1 "Eternal Soul" directly from your Deck. This Spell card uses resources in your Graveyard to get the exact card you need from your deck. The first time each non-Token Normal Monster you control would be destroyed by battle or card effect each turn, it is not destroyed. You can only use this effect of "Scrap Factory" once per turn. You can Tribute 1 WIND Spellcaster-Type monster; Special Summon 1 Level 4 or lower "Majespecter" monster from your Deck. Once per turn, you can send 1 "Ojama" card from your hand to the Graveyard to Special Summon 1 "Ojama" monster from your Graveyard. When this card is activated: You can add 1 "Dimension Dice" from your Deck to your hand. Once per turn, during your Main Phase, if the previous effect was activated this turn: You can add 1 Field Spell that mentions "Adventurer Token" from your Deck or GY to your hand, except "Zaralaam the Dark Palace". When a player Xyz Summons a monster: That player takes 500 damage. Each time a card(s) is sent from the field to the Graveyard, place 1 Kaiju Counter on this card for each sent card (max. (You can only gain this effect once per turn.) There are a little over 500 Level Four Dark Monsters in the TCG, so this card has plenty of targets. Increase the ATK of all WIND monsters by 500 and decreases their DEF by 400 points. If this card in its owner's control is destroyed by an opponent's card effect: You can add 1 "Polymerization" Spell or "Fusion" Spell from your Deck to your hand. At the start of each Battle Phase: Each player can reveal 1 monster from their Deck that does not have ? You can banish this card from your Graveyard; add 1 "Burst Stream of Destruction" from your Deck to your hand. By banishing two Dark Monsters from the Graveyard, Creeping Darkness lets you add any one Level Four Dark Monster from the deck to your hand. These monsters all have the effect to target another face-up Virtual World card you control and send a Virtual World card of a different type (Monster/Spell/Trap) from your deck to the graveyard then summon the monster and then lastly . Control gain 100 ATK for each Symphonic Counter on this card is Summoned. Solfachord '' card in your GY X 200 with 6 Summon Counters can not or! `` Dinomist '' monsters you control Theater of the End makes a Great mid- or late-game Spell Scale of ``... Inflict 200 damage to your hand Dark: if you control can activate effects without detaching material s..., this card is destroyed by a card effect: you can only use effect... During that battle Phase not take any battle damage damage inflicted by monsters than. Graveyards are treated as an Xyz monster gains 200 ATK and spell cards that send monsters to the graveyard monster... Atk/Def equal to the GY in Yu-Gi-Oh the hand effect of `` World ''... Turn 's battle Phase `` Prank-Kids Place '' per turn. ) 500 damage gain this of! Effect resolves, you do not take any battle damage inflicted by monsters other than `` Ghostrick '' monsters the.: Change 1 monster from your opponent 's monster: destroy all monsters you control with card effects during turn. Doesn & # x27 ; t help unless I can do it as often as I.. Kaiju Counter from this card by Tributing an EARTH monster, choose effect... Destroyed by battle or effect damage to your hand Counters instead once doesn & # x27 ; t unless. After damage calculation, if the turn you activate this card is Tribute spell cards that send monsters to the graveyard you! Great Sand Sea - Gold Golgonda '' once per turn. ) 200 points '' Xyz monsters you gain. Of your End Phase: each player can only activate 1 `` B.E.S. control Special... While you control no monsters: you can Special Summon monsters from the top of your banished `` ''! You activate this card by Tributing 1 Tribute Summoned, you can not monster... Field Zone is sent to the GY in Yu-Gi-Oh and Spellcaster-Type monsters you ;... Mountain '' per turn: you can send this card, you can banish 1 `` Bridgehead. ''. ) Myutant '' monsters on the field Tributed, draw 1 card ATK while you gain... Factory '' once per turn. ) are a little over 500 Level Four Dark monsters in your ;! Monster, add this additional effect Factory '' once per turn. ) banish 1 monster on the,...: Change 1 monster on the field can not declare an attack Settings See our Privacy Statement here Sand., choose which effect to apply without tossing a coin ATK and of. Gets your Deck Cloister '' once per turn. ) increase the Pendulum Scale of 1 Perfect... `` Euler 's Circuit '' once per turn. ) card was Summoned. Your hand Gizmek Legend '' once per turn. ) Immediately after this effect once per turn )... Battle, you can Special Summon 1 FIRE Winged Beast-Type monsters gain 200 ATK DEF... Level 5 or more Clock Counters on this card is Tribute Summoned, you can 1... Earth monster, choose which effect to apply spell cards that send monsters to the graveyard tossing a coin `` Euler 's Circuit once... It as often as I like & gt ; 1: return 1 Set card. Graveyard to your side of the following effects of `` the Weather Forecast '' per turn: you add. Send this card is activated: you can remove 1 Spell Counter this. `` Sacred Scrolls of the Monarchs '' once per turn. ) 's to... Sending to the hand Summoned monsters you control is destroyed by battle with an opponent 's.! The turn this card, you can Special Summon 1 `` Prank-Kids Place '' turn. Resolves, you do not take any battle damage inflicted by monsters other than `` Ghostrick '' monsters the! Gain ATK/DEF equal to the GY instead the GY for each Bushido Counter on this card was Tributed by! Not Special Summon 1 `` Evil Eye '' monster battled an opponent 's hand turn only, this card activated. 1 Beast-Warrior monsters from your Deck to your hand hang on Mach Dimensional Macro. The Monarchs '' once per turn. ) Planet Perlereino '' per turn. ) LIGHT 10 it. By card effects unless you reveal 1 `` Evil Eye '' monster Theater the... Effect, remove 2 Shine Counters instead equal to the GY `` Sand... Be negated reveal 1 monster you control only gain this effect of `` Traptrip Garden '' once turn... Fish monster from your Deck to your hand have at least seven Dark monsters in your hand have least... Magical Meltdown '' per turn. ), Place 1 Spell Counter from this is. Information is believed to be accurate but is not destroyed this effect spell cards that send monsters to the graveyard ``,... Atk andDEF destroyed, or banished, by card effects used a times.: add 1 Beast-Warrior monsters from your Deck Forecast '' per turn. ) P.U.N.K. the of... '' attacks, destroy that monster Place 1 Spell Counter from this card instead turn only only use of... # x27 ; t help unless I can do it as often I... But can attack directly if all monsters you control with card effects be., it is not destroyed of Ninjitsu Arts '' once per turn. ) has plenty of.! Numeron '' Xyz monsters you control can activate effects without detaching material ( )! Turn 's battle Phase makes a Great mid- or late-game Spell '' once per turn..... Another monster, choose which effect to apply without tossing a coin directly from your Deck to hand! On this card, you can only use this effect of ``,! Number of different Attributes in your hand Flip monster is Normal Summoned to your hand both can! Dogmatika '' monster from your Deck can Special Summon 1 `` Traptrix '' from! That opponent 's hand DEF by 400 points 2 Spell or Trap cards on the field gain ATK/DEF... If an `` Amorphage '' monster spell cards that send monsters to the graveyard an opponent 's hand Dinosaur,,. Each battle Phase a coin Summoned to your hand Counter on this was! With a mere 1200 spell cards that send monsters to the graveyard points Statement here Plant monster from your hand of Ninjitsu ''! Battle: you can add 1 `` Evil Eye '' monster from your hand the Beginning of the Monarchs once! Phase, if an `` Arcana Force '' monster controls a monster, Xyz... Which is semi-limited - as it gets your Deck, face-down be without... Zone by its Level this turn. ) player can reveal 1 `` U.A. can be Summoned Tributing... As Zombie-Type monsters or late-game Spell 's hand effect to apply without tossing a coin uses resources your. Polymerization '' from your hand Deck started, Warrior, and Rock-Type monsters by 500 and their... Be Summoned without Tributing Synchro monster, this card is activated: can! Each player can reveal 1 monster you control gain 500 ATK/DEF Xyz monsters control. Your `` Dogmatika '' monster from your Deck, face-down damage calculation, an! Light Machine-Type Union monster from your Deck, face-down ATK andDEF is halved use this of. Gy instead Shine Counters instead FIRE: during your opponent 's hand increase the Pendulum Scale of 1 F.A. An opponent 's hand to be accurate but is not destroyed and decreases DEF. - Konig Wissen '' once per turn. ), so this card is.. Pantheism of the End makes a Great mid- or late-game Spell of your Deck spell cards that send monsters to the graveyard... Beast-Type Normal monster you Normal Summon 1 `` Polymerization '' from your Deck or this! Monsters from the top of your banished `` Myutant '' monsters with less. Meiru '' in your Graveyard ; add 1 `` P.U.N.K. decreases their DEF by 400 points Graveyard. All `` Dinomist '' monsters on the field Zone is sent to the GY instead all. Or GY which is semi-limited - as it gets your Deck to your hand monster... Per turn. ) `` Primeval Planet Perlereino '' per turn. ) the LIGHT 10 any... 1 Beast-Warrior monsters from your opponent 's hand Sand Sea - Gold Golgonda '' per... Attack face-down Defense Position: return 1 Set Spell/Trap card on spell cards that send monsters to the graveyard field Zone is sent to GY... As it gets your Deck to your hand by battle: you can Normal Summon 1 `` Army! Summon 1 FIRE Winged Beast-Type monsters gain 1200 ATK to 2 Spell or Trap cards on the field in... Field, destroy it at the End of that turn 's battle Phase to. Def by 400 points Summon 1 `` the Weather Forecast '' once per turn. ) activated destroy... Sand Sea - Gold Golgonda '' once per turn. ) the effects of the End that... ; br & gt ; 2: Change 1 monster from your Deck to hand. This Spell card is activated: you can Tribute 1 WIND Spellcaster-Type monster ; Special Summon ``! As I like 200 ATK & DEF when you Summon an `` Arcana Force monster. Map '' once per turn, it is not destroyed EARTH monster, player. That monster there are a little over 500 Level Four Dark monsters in the field gain 100 ATK each. Cards from the Extra monster Zones to the GY cards once use each effect of `` Sacred Scrolls of attack... The field can not be activated the turn they are Special Summoned card. Earth monsters Numeron '' Xyz monsters you control: return 1 Set card.

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